The good of Sonic 06

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The good of Sonic 06

Post by BlueJewel on Thu Jan 16, 2014 3:23 am

Hello there!

Look, I know that fans strongly considers Sonic 06 one of the worst if not the worst Sonic game of all time...but among the bad, there are some good things about it. Just tell me what you think what is good about it, I know you can do it! 

The Music-yeah it's pretty obvious, it never falls to make my head bop but sometimes listening to His World everywhere makes my eye twitch.
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Re: The good of Sonic 06

Post by Dregan on Thu Jan 16, 2014 3:31 am

Whilst the plot bought together was awful, on a conceptual basis it was quite good, with an interesting villain in the mix on top of one of the more dramatic moments in the series. Unfortunately it's all surrounded by narm and bad writing, but there was at least a nice core settled below.

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Re: The good of Sonic 06

Post by KK-Afterbrun on Thu Jan 16, 2014 1:07 pm

The game should never have come to pass. It was ever thing that could ever be done wrong in a single game minus the use of guns. (Shadow the Hedgehog did that)

The only thing that could be remotely called a good point is simply the Egg Wyrven Battle. That looked good.

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Re: The good of Sonic 06

Post by Caliburn on Fri Jan 17, 2014 4:26 pm

The Egg Wyvern was an EPIC battle. In fact most of the boss fights were. The music is definitely a strong point in the game too. And it was the last modern Sonic game that didn't have some kind of boost (save Lost World, screw that game).

Oh yeah, it also had AVENTURE style gameplay and a hub world of sorts. If it was a FINISHED game then it would blow all the new ones to hell. Seriously.

Though that's my opinion. c:

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Re: The good of Sonic 06

Post by Punk TH on Fri Jan 17, 2014 5:10 pm

Its bad. Its beyond bad. 

Rushed out and hardly play tested.

At least the game served one good purpose.

It led to the most amazing playthrough in youtube history that unfortunately....was not finished.

I think you know what I'm talking about.

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Re: The good of Sonic 06

Post by UnbreakableBond on Fri Jan 24, 2014 9:03 am

In my experience of playing this game, the good things I can say about it is the music and the addition of Mephilies the Dark. He was one, if not the darkest of Sonic villains EVER in the entire Sonic universe, and surely in the game universe. Sadly since the plot was so badly written he came off as an idiot completely ruining his credibility as a threatening villain. Most believe Silver was a failed idea from the beginning, but I believe he had a ton a potential, of course that was lost when SEGA nerfed the character making him slow and not fun to play as, for the most of us not saying all. SEGA could have easily made him a powerhouse character since he does all these amazing things with his powers in the cut scenes, but no, and including Blaze in the future which destroyed her backstory made the fans hate Silver even more. All in all, Sonic 06 had great potential, but in the end Sonic Team just didn't have the time needed to make this ambitious title come to fruition, due to SEGA unbelievable deadline of November of that year.

That's my take on the situation.

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Re: The good of Sonic 06

Post by BoltbreakDX on Tue Feb 18, 2014 1:30 am

I guess the only thing good about this game is the music.
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Re: The good of Sonic 06

Post by Josefthehedgehogomega on Sat Dec 27, 2014 9:54 am

to be honest, i know this is a bad game but its a good thing it has been released because sega can learn from that and make a lot better games like unleashed and generations and hopefully if this even gets announced sonic adventure 3

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good in sonic '06

Post by Guest on Tue Jan 06, 2015 9:46 am

I love the soundtrack, and not just his world, some of the stages have great music too ^-^



Also, the mach speed sections were pretty buggy, but actually fun i think ^^


and the best on the game was the final boss, Solaris was just awesome *-*

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Re: The good of Sonic 06

Post by C.S.O. on Sun Jul 05, 2015 1:03 am

I've played 06, and I've watched playthroughs and reviews of 06. It had some neat ideas and great music, but a lot of the implementation was poorly executed. My favourite review of the game states that they tried to do too much. It can be really easy to over-complicate a project, and when you have a deadline to meet, not keeping things simple will just kill you.

The game had potential, but unfortunately is was crushed under the weight of the designers ambition.

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Re: The good of Sonic 06

Post by DarkstormFireblast on Sun Oct 25, 2015 10:30 am

the game grumps LP

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Re: The good of Sonic 06

Post by C.S.O. on Sun Oct 25, 2015 2:09 pm

Hmmm... under that criteria, I'd also suggest the BrainScratchComms LP as well.

Super machine gun table attack!


Last edited by C.S.O. on Mon Oct 26, 2015 6:08 pm; edited 1 time in total

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Re: The good of Sonic 06

Post by DarkstormFireblast on Mon Oct 26, 2015 11:06 am

haven't seen or heard of BrainScrathComms,I'll check him out

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Re: The good of Sonic 06

Post by Caliburn on Sun Nov 08, 2015 2:36 pm

Everyone hates on this game too much because it's the cool thing to do. The story is really... ew. But there are so many things that would've been far better if it was actually, I dunno, not rushed. They lost a lot of progress and had to make due with an alpha. Look at E3's Kingdom Valley compared to the actual game. You can see what I mean.

Super Sonic would've been in levels. You would never have had to kiss Elise (it would've been Amy instead depending on your choice which would be your own fault). I imagine a lot of glitches would've been ironed out and so much of the game would be... just better.

The concept of the game is what makes it shine. Far above Boom. Far above Lost World. Both of those were doomed to fail from the start in terms of story. In terms of gameplay, Boom was the only one that really did a super horrible job. Lost World at least introduced a neat gimmick called parkour which could be intergrated. But alas, that was all really.

Also people are saying "If they learned from there mistakes they would make good games like Unleashed/Generations. Or maybe Sonic Adventure 3." You do realize 06 was last game that was closest to Adventure? Everything after was NOT. Why? Because it's pretty clear that they thought Adventure was the wrong way to go in terms of gameplay and ideas.

Where... clearly it's the right way.

#Burning'sOpinions, don't take offense.

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Re: The good of Sonic 06

Post by C.S.O. on Sun Nov 08, 2015 3:11 pm

I try not to hate on this game because everyone else does.

When I first played 06, I didn't really care too much about all the problems it had... mainly because I'm really determined, aka stubborn, in regards to beating games I get my hands on. So I pretty much just powered through the entire game, even though it was unfair or sloppy in several places which detracted from the fun and made it more of a chore. I'm quite proud that I did it without a guide either.

Since then, I've watched many reviews, or you could just call them complaints, of Sonic 06 and I did agree with a lot of their points and opinions.

This game did have a lot of potential, but they pretty much screwed the whole project up from the start. A lot of the decisions they made created more work for themselves. The implementation of a lot of their ideas was sloppy and detracted from the whole game. Then when they got to deadline date, they weren't close to being finished.

Sega should have given them more time to work on the game, but they also should have kept the entire project on a much tighter leash and much better focused on the major parts of the game, rather than all the little extras they seemed to be obsessed with. I know that danger well. You get grand ideas for a project you're working on, adding in all these wonderful features to it and, before you know it, the entire thing is unmanageable.

They did take steps in the right direction with Unleashed, Colours, and Generations. Those games weren't like the Sonic Adventure games but they were fun to play as well, even though the werehog was a quite a chore...

But I don't know of any Sonic games, since 06, that have been given glowing praise. The entire fan base is jaded now because they look back and remember that Sega and Sonic Team gave them a game like 06 once, so what keeps them from doing it again?

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Re: The good of Sonic 06

Post by Codename-Jack on Wed Dec 28, 2016 3:14 am

I think the biggest redeemer is the music. Sega never misses a beat there-- I guess that doesn't really count. Either way I have some of the soundtrack on my guilty pleasures playlist.

Music aside I actually really liked Silver's first voice actor. He was over the top but it fits really well with Silver's personality. 

I like some of the unused content from the game but especially Silver's stuff. Dreams of Absolution is a FANTASTIC song without those weird vocals over top. Not to mention you can really see his personality in his scrapped dialogue clips. I guess that doesn't really count because they didn't end up using them but oh well. 

Hmm I know I'm forgetting something... oh yeah! Some of the dialogue made me laugh. Some of the jokes they actually did right (some not all) and it didn't feel as forced or stale as Boom at it's worse. So there's that.

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