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A summary of many people and places.

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A summary of many people and places.  Empty A summary of many people and places.

Post by spark tb Sun Nov 15, 2015 5:01 pm

IMPORTANT DISCLAIMER!

Many of the things within this topic are still being updated and added too. This will be an ongoing collection, growing with every new addition I come forth with. In many cases, there is next to noway many characters would have knowledge of these things, let alone access to them. These ideas are NOT to be used by anyone else, without my prior consent. For example, do not go giving your characters parts of The Mantle, or claiming your character is an important member within The Citadel. Indeed, many of these ideas are not just part of the universe involving Mobius, but are set to be part of a fictional series I am working on elsewhere.

Thank you for your consideration.

--------------------------------------------------

This first post will be focusing mainly on two of the key factions in my universe, The Citadel and The hoards of the 26. Information about other people, locations and factions will be put in later posts. Any updated information about these groups will be put straight into their perspective post, but a new post will be added, informing people of said updates.

The Citadel

Spoiler:

The Twenty-Six, and the Crack

Spoiler:
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Post by spark tb Sun Nov 15, 2015 5:18 pm

Journey and Destination.

Death is something that, eventually, claims everyone. An inescapble fate that tears from you everything that you hold near and dear.

Where you go after death is often a matter of debate. Some people go straight to an afterlife, some people are reborn, others miraculously recover... and in many cases, why this occurs is clear cut. Curses, the actions of others, the actions of yourself... And in others, it seems to be purely a matter of your own beliefs.

In some cases, however, a person is given a chance. Anchored to every reality, lies the world of Journey. Nobody knows when it first came to be, and in many cases people are unaware of existance or purpose. It is rumoured to exist most strongly in the dreams of those soon to die, or are dying, and has naturally formed many nicknames. Some relate it to the crossroads, some to a tunnel of light...

But in reality, it is your life flashing before your eyes.

It is believed that Journey itself is alive, a living organism that reaches out to those who's fate is not yet set in stone, and picks those it believes are important.

The Path itself is fairly straight forward. Walking down it, a person will see their lives through the eyes of an onlooker. Every moment, regardless of how unimportant, plays itself out along this fragile path, and it ultimately ends with a brief glance into the future. Beyond this, all paths lead to a single place: Destination.

Here, a person is faced with a single being. Nobody knows their name, and nobody knows when they first arrived, but they act as a guide. They will question the walker about what they saw, about if they deserve another chance, and if they wish to return. If they do not, the guide sends the soul onwards to whatever afterlife may await them. If the guide believes they deserve a second chance, but does not believe they have learnt enough to change their life, it sends them back into the world of the living in a new vessal. Reincarnated, hoping to do better the next time around. Ultimately, if the Guide believes the soul deserves a second chance, but deems their actions irredemable, they will also send them to what ever after life awaits them.

If the soul is deserving of a second chance, but is unlikely to fix their current life, the Guide sends them back to the world of the living, within a new vessal. Whoever they were dies, and they are reincarnated with the hopes and lessons they learnt upon their journey.

Those who are deserving of a second chance, and are entirely repentant of the actions they enacted throughout their life, they are returned to their first body, at a seemingly random point after their death. Their body slowly begins to revive, and the person is sent forth to fix the mistakes they caused.

Despite there being only one Guide, Journey and Destination seem capable of hosting an unknown number of souls. It is believed at any point in time, an infinite group of souls from unknown amounts of universes walk the frail path, learning from the journey through life. Working their way forward, to the destination they have always been moving towards.
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Post by spark tb Fri Nov 27, 2015 4:09 pm

Ignesian
 
The plains of Ignesian are an odd, desolate land. A living entity and a dimension rolled into one, they shift and shimmer through cracks in reality, desperately clawing for a way to break through. Composed of ever burning fire, rivers of magma and lava, and ever growing tumours of bone and flesh, they form a nightmarish plain.
In the centre of this web, lies the parasite Ifrit, whos name is the same as their lands. Nobody is quite sure where this being first came from, although the twin forms of Es and Sence has oft claimed familiarity with it, implying it too stems from The Crack. A chimera of sorts in appearance, they possess the rail thing torso of an anthropomorphic being, their head consisting of a pale, spotless rat skull, with tendrils of some unknown beast emerging from their ‘jawline’.
It is an intelligent beast, with a cold cunning and a dark wrath. Much like many of demon kind, it craves the souls of people, and domination of lands not its own. Unlike many demons, however, it is impossible for it to ever cross the boundaries between worlds. Its physical form is too large, and would rip more than just holes in the universe… so instead, it sends its mind. A psionic projection that targets individuals, and claims them as a host. It twists their bodies, granting them manipulation of fire-based abilities, as well as granting them the ability to grow and destroy limbs of their own desire.
As of late, small cult-like groups have formed on several planets, entirely dedicated to the servitude of this being. They wait patiently for their lord’s gaze to turn their way, and regret nothing in the destruction of lives, or homes. To them, there is simply no better way of life.
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