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CYOA: Till the end of days

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Knuxtiger4
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Post by Uncanny-Illustrator Mon Jun 30, 2014 9:18 am

Decided to try one of these as well since I have been having a rough idea for what I want to achieve story wise and well, Tank made it look like a lot of fun and has been cheering on me to do one as well.

A few small rules
1. Try to keep the suggestions 'serious' (like no random shit just for the sake of trying to be funny)
2. Use -> if you want to input a command

I WILL at images as the story progresses to help illustrate certain things to make my life easier though I will only do it rarely
I will TRY and update every Monday

ALL CREDITS TO THE IDEA TO DO THE CYOA LIKE THIS GO TO TANK
------------------------------------------------------------------------------------
->Start

As most cliches go you find yourself laying on the ground. As you slowly wake up you feel a pounding headache in your head making it hard to think. You try to recall what happened but all you seem to recall is a lot of yelling. With a rub or two on your temples you look around, trying to see where you are but your entire vision is blurry. You can make out rough shapes in the area around you, a lot of blurred colors in rough places, seems one half of the area has a lot of brown shapes and on the other side there is a big black blur. A gold colored blur lays at your feet You carefully adjust where your hand is resting only to touch something cold and wet. As you look over to it all you see is a dark blur that your red blurred hand rests in it.

What will you do?
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Post by Knuxtiger4 Mon Jun 30, 2014 2:30 pm

>Reach for the golden colored blur
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Post by Spekkal Mon Jun 30, 2014 2:39 pm

->Try to feel your way around slowly while waiting for your vision to return
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Post by Uncanny-Illustrator Tue Jul 08, 2014 10:44 am

->Reach for the golden colored blur

You shift a little in place, as you sit up straight, you shake the dark fluid off your hand as your non wet hand reaches for the golden blur. The moment you take hold of it, you know what it is. With one shift motion you put your glasses on, you are pretty much blind without them! Suddenly the scenery around you becomes sharp and crisp. You are in a rather wrecked up classroom. The wooden tables and chairs thrown about, some broken, few still standing where they should you. Though it's only the tables, not a single chair left in place, like everybody throw them aside and left in a hurry. On the other side of the room is a large blackboard with cracks in it, words writing in chalk on it, it math. Oh god you hate math. You finally check what you were resting your hand it before, soda. Soda that leaked from a backpack. You check the other details, no windows, just a single door.

What will you do?
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Post by Tyson_the_Comet Tue Jul 08, 2014 3:59 pm

>Look in your backpack for any possessions and items that you have.
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Post by Knuxtiger4 Mon Jul 14, 2014 3:20 am

>Check the tables and room out, maybe might give you a clue on what might have happened
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Post by Spekkal Mon Jul 14, 2014 1:24 pm

>Clean out backpack and make sure nothing inside was soaked.
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Post by Uncanny-Illustrator Sun Jul 27, 2014 8:12 am

->Look in your backpack for any possessions and items that you have.

With a huff you decide it is best to check what is inside the backpack, I mean maybe there is some sweet loot inside? Or maybe something that can help you understand this mess a whole lot better. But as you upon the bag you find that a majority is just textbooks and folders from the classes you were supposed to attend to today. Well, was it today? You wouldn't really know but they are soaked in soda that originates from a plastic soda bottle that broke. You take out the books and bottle to see what else is in the bag. As you rumble around you find a bunch of pens, a student ID card and your schedule which is too soaked to read.

CYOA: Till the end of days ZephyrID_zps95c347ef
The student ID card contains the vital information that your name is Zephyr Puralux, you are a student at Scelus University and that you are 21 years old. Also judging from your photo you appear to be a really handsome cat.

With your backpacks contents spread out on the floor and with a single exist on the other side of the room.

What will you do?
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Post by Spekkal Sun Jul 27, 2014 5:26 pm

->Carry what is salvageable in the backpack then head to the exit.
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Post by Knuxtiger4 Mon Jul 28, 2014 12:29 am

>Take what is useful and head for the exit
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Post by Uncanny-Illustrator Mon Aug 25, 2014 5:55 pm

Command suggested by: Spekkal
->Carry what is salvageable in the backpack then head to the exit

You are quite frustrated that a majority of the items that once were inside of your backpack are now more than a little useless. At least you decide to pack your student ID card up again. Because what if you run into somebody and they need any kind of identification? With a small nod you turn to the rest of your stuff, well the schedule is busted and useless, most books are as well by now and as is that plastic soda bottle. The pens however you do decide to gather up, I mean you did once see on TV that silly pens can be used as weapons, plus in case you'd need to make note of anything, this could be handy. With that idea you pause to snatch up one of the notebooks that is least soaked to carry that along with you for notes.

You pack up these items as you get onto your feet, a small adjustment to your glasses as you take a last look around the classroom before heading out through the only exit.

The moment you leave the door though you feel an icey chill run down your spine as you enter the dead silent hallway that connects all classrooms. The clear smell of rust is in the air and the few bits you can see in the dim light seem like this building has been abandoned many many years ago and was currently in a state of decay. As your eyes scam the walls all you can see are closed doors along it and darkness up ahead both ways. Windows? No windows, nothing at all.

You are in a hallway and can go either east or west. Behind you is the class room that you just left. It wont matter if you go east or west, along the hallway you can see there are at least 2 more rooms each way. Somewhere deep down you think it might be handy to create a make shift map with the resources you have before handing on.

What will you do?

Backpack:
- Student ID card
- Slightly stained notebook
- An array of pens
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Post by Knuxtiger4 Mon Aug 25, 2014 10:09 pm

>Quickly make a make shift map and then head East to look for any clues
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Post by Spekkal Tue Aug 26, 2014 10:37 am

>Make a map with the notebook and pen, then head East.
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Post by lady-tragedy Thu Aug 28, 2014 10:20 am

> Make a crude map on the notepad and head West cautiously
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Post by Uncanny-Illustrator Mon Sep 01, 2014 1:44 pm

Command suggested by: Knuxtiger4
->Quickly make a make shift map and then head East to look for any clues

You pause in your steps in the hallway right outside the exit. Yeah your thoughts were correct, it was best to make a map of this place. Since honestly you have no idea how big this place could even be! What if you were to get lost in here? With that you kneel down and take your backpack off your back to grab a notebook and a bunch of pens. Very crudely you draw what you can see. You will keep this map as up to date as you can! With black lines you draw the walls and encircle where you can see doors. You switch pen to grab a green one to circle clearly the room where you started and that the door is open! A last check and you close your note book, put your pens and said note book away, before looking back on ahead.

And with that you carefully make your way along the hallway to the east. The floor seems to groan with each and every step you take, clearly protesting anybody walking on it. In absence you trail your fingers along the hard wall, feeling it's texture underneath your fingers. You stop, why does the wall feel ever so slightly damp? You shrug it off as no big deal and step on a bit further. You silently wonder why the walls were slightly damp, I mean something must have caused it, right?

Up ahead you see that the hallway takes a turn. Along the south wall there are 3 doors, each closed. What could be behind these classroom doors? So right now you stand in that hall way, to the south are three closed doors that you can attempt to open, there's a turn in the east but you could also head back west to see what is all the way over there.

What will you do?

Backpack:
- Student ID card
- Slightly stained notebook
- An array of pens
- Crudely drawn map

!New!
CYOA: Till the end of days MAP1_zps20d5ecb3
(the X marks where you are on the map. The map will update automatically each post)
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Post by Knuxtiger4 Wed Sep 03, 2014 4:41 am

>Try to open the three classroom doors, if any of them open, head inside to explore them
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Post by Spekkal Sun Sep 07, 2014 11:57 am

>Check each door to the south to see if they can be opened. If so, head inside
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Post by Uncanny-Illustrator Tue Sep 30, 2014 12:23 pm

Command suggested by: Knuxtiger4
->Try to open the three classroom doors, if any of them open, head inside to explore them

Curiosity overwhelms you as to what lies behind those closed doors right next to you. With a soft breath you back up in the hallway to start checking at the door right next to where you started.

As you approach it closely a horrid smell overpowers your smell. It makes you want to vomit yet you can't place what the smell exactly is. You grip the door knob and give it a wiggle and push. The first door remains locked.

You move on to the second door. If anything the door's handle looks rather gross with marks of rust and some dried up goop on it. You try and grab the handle with the tips of your fingers to avoid the gross stuff to wiggle at it and try to open it. This door as well, remains locked.

Third and final door, once again a strong smell overwhelms you as you stand close to the door, a smell similar to the one of the first door. You grip the clean handle and try to jiggle and open the door. To your surprise this door does open. Seems like 3rd time is a charm.

You bring up your scarf to your nose as the smell gets worse from being released from that room. Breathing through it you step inside. No active light sources makes for the room to be very dim, forcing you to squint to catch details as much as you can. Such as the floor having a few holes in it revealing the isolation layer below the floor. The wall where the windows would be is nothing but a solid white...or at least you think it is white, concrete. A big board to the side with lines and notes drawn all all over it. As you continue to look you notice that the first row where there should be tables and chairs, there's only stands. Some which have fallen over and others still op right with papers on them. This holds true for the row after that and after that. But in the back of the room you notice it, a figure seated down behind a big piano. From this distance it's hard to make up the details in the dark. Along the back wall you notice different musical instruments scattered about. Some neatly stored while others just lay about as if dropped in a hurry. So this must be the music room.

You stand in the dim and smelly music room. The only exit is the door you just entered through. There is a figure in the back at the piano.

What will you do?


Backpack:
- Student ID card
- Slightly stained notebook
- An array of pens
- Crudely drawn map

CYOA: Till the end of days MAP2_zpsb72d4e47
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Post by Uncanny-Illustrator Mon Nov 24, 2014 9:44 am

Bumping this because I am still looking for new commands and the like!
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Post by Knuxtiger4 Tue Nov 25, 2014 1:30 am

> Go check out the figure at the piano if possible
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Post by Ninathelioness Tue Nov 25, 2014 8:21 am

[quote="Uncanny-Illustrator"]Decided to try one of these as well since I have been having a rough idea for what I want to achieve story wise and well, Tank made it look like a lot of fun and has been cheering on me to do one as well.

A few small rules
1. Try to keep the suggestions 'serious' (like no random shit just for the sake of trying to be funny)
2. Use -> if you want to input a command

I WILL at images as the story progresses to help illustrate certain things to make my life easier though I will only do it rarely
I will TRY and update every Monday

ALL CREDITS TO THE IDEA TO DO THE CYOA LIKE THIS GO TO TANK
------------------------------------------------------------------------------------
[color=#b1121c]->Start

As most cliches go you find yourself laying on the ground. As you slowly wake up you feel a pounding headache in your head making it hard to think. You try to recall what happened but all you seem to recall is a lot of yelling. With a rub or two on your temples you look around, trying to see where you are but your [b]entire vision is blurry[/b]. You can make out rough shapes in the area around you, a lot of blurred colors in rough places, seems one half of the area has a lot of brown shapes and on the other side there is a big black blur. [b]A gold colored blur lays at your feet[/b] You carefully adjust where your hand is resting only to touch [b]something cold and wet[/b]. As you look over to it all you see is a dark blur that your red blurred hand rests in it.

[b]What will you do?[/b][/color]


-> Try to stand up and rub eyes to get bearings[/quote]
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Post by Spekkal Tue Nov 25, 2014 9:57 am

>Walk over and poke the figure's shoulder
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