Choose Your Own Adventure (Continuous)
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Choose Your Own Adventure (Continuous)
Hey all,
Hopefully you're familiar with the concept of Choose Your Own Adventure stories. If you aren't, you're missing out on a lot.
If you don't know or need a refresher, it goes like this: You read a story passage and when you get to the end you have multiple choices. You pick one of them, which directs you to another page with another passage. Hopefully there's eventually a good ending. If not...well, you can try again from your last branch.
I'm going to do something similar, with a few minor changes for the format and the thread's goals. It works this way:
1. Choose an option from the last passage!
2. Write about it and tell the next part of the story!
3. Give the next person options so they can continue the story!
Here are the ground-rules.
1. Write in legible English so that it's easily understandable. If the writing is full of texting-type abbreviations or has a lot of typos I hereby give the next author permission to skip your passage.
2. Keep it in the Sonic Universe. At the beginning, assume that the main character is a human who lives in Sonic's world.
3. Please don't contradict previous story passages without a thought-out reason that previous details change. I currently reserve the right to end the story and start a new one.
4. Please keep passage length between three sentences and three paragraphs.
5. The options have to follow from the passage. If they don't, the passage may be skipped by the next writer.
6. On the topic of the options, please give from two to five of them (one option may be given an additional four sub-options).
7. Have fun! You legally must. It's in the rules.
-----------------
You find yourself in a room. This room is blank white, maybe even that hospital-sterile shade of blank white. No objects are to be found in the room. A burbling sound of water, as of a waterfall, can be heard nearby, but it is not visible. You're not quite sure how you got here or where you're going, but you have some sense of unfulfilled purpose.
What Do You Do (WDYD)?
A. Charge at a wall with your weapons.
B. Scream.
C. Inspect the floor and ceiling.
D. Inspect the walls.
Hopefully you're familiar with the concept of Choose Your Own Adventure stories. If you aren't, you're missing out on a lot.
If you don't know or need a refresher, it goes like this: You read a story passage and when you get to the end you have multiple choices. You pick one of them, which directs you to another page with another passage. Hopefully there's eventually a good ending. If not...well, you can try again from your last branch.
I'm going to do something similar, with a few minor changes for the format and the thread's goals. It works this way:
1. Choose an option from the last passage!
2. Write about it and tell the next part of the story!
3. Give the next person options so they can continue the story!
Here are the ground-rules.
1. Write in legible English so that it's easily understandable. If the writing is full of texting-type abbreviations or has a lot of typos I hereby give the next author permission to skip your passage.
2. Keep it in the Sonic Universe. At the beginning, assume that the main character is a human who lives in Sonic's world.
3. Please don't contradict previous story passages without a thought-out reason that previous details change. I currently reserve the right to end the story and start a new one.
4. Please keep passage length between three sentences and three paragraphs.
5. The options have to follow from the passage. If they don't, the passage may be skipped by the next writer.
6. On the topic of the options, please give from two to five of them (one option may be given an additional four sub-options).
7. Have fun! You legally must. It's in the rules.
-----------------
You find yourself in a room. This room is blank white, maybe even that hospital-sterile shade of blank white. No objects are to be found in the room. A burbling sound of water, as of a waterfall, can be heard nearby, but it is not visible. You're not quite sure how you got here or where you're going, but you have some sense of unfulfilled purpose.
What Do You Do (WDYD)?
A. Charge at a wall with your weapons.
B. Scream.
C. Inspect the floor and ceiling.
D. Inspect the walls.
Aurora Lightsune- Expert Member
- Posts : 408
Join date : 2013-08-26
Age : 27
Location : Station Square.
Re: Choose Your Own Adventure (Continuous)
Choosing D.
As you inspect the walls, you feel a breeze on one side. A closer look revels a small line in the wall. The sound is coming from this spot.
What Do You Do?
A. Push the wall.
B. Break the wall.
C. Call for help.
D. See if there is any other gaps in the room.
As you inspect the walls, you feel a breeze on one side. A closer look revels a small line in the wall. The sound is coming from this spot.
What Do You Do?
A. Push the wall.
B. Break the wall.
C. Call for help.
D. See if there is any other gaps in the room.
Re: Choose Your Own Adventure (Continuous)
Choosing C. Also I'm reviving this topic.
You peek through the small line and shout "Is anyone there? Hello?" You hear a growl and a claw swipes at the small line from the other side, just barely missing your eye. You decide not to go that way.
What do you do?
A. Check the other walls.
B. Try to dig through the floor.
C. Study the patterns in the ceiling.
D. Curl up into a ball and cry.
You peek through the small line and shout "Is anyone there? Hello?" You hear a growl and a claw swipes at the small line from the other side, just barely missing your eye. You decide not to go that way.
What do you do?
A. Check the other walls.
B. Try to dig through the floor.
C. Study the patterns in the ceiling.
D. Curl up into a ball and cry.
Blazingshadows- Master Member
- Posts : 557
Join date : 2014-03-29
Age : 22
Location : Too far gone to even know
Re: Choose Your Own Adventure (Continuous)
A.
Taking a small glance around the room, you frown. You're on edge from that attempted assault; you're not alone apparently. Though that's where the waterfall sound appears to actually be coming from...
Scratching the back of your head, you walk over to the other wall, and rub the palm of your hands against it, before knocking.
Knock knock. It's a hollow wall for definite.
You just might be strong enough to actually punch straight through it, though you have a single explosive which you could attach to the wall.
What do you do?
A. Punch straight through the wall over and over!
B. Use the explosive right away and attach it to the wall.
C. Go throw the explosive at the poor thing that tried to claw you. Brute force, hell yeah!
D. Attempt to run straight through the wall with no bloody regrets.
Taking a small glance around the room, you frown. You're on edge from that attempted assault; you're not alone apparently. Though that's where the waterfall sound appears to actually be coming from...
Scratching the back of your head, you walk over to the other wall, and rub the palm of your hands against it, before knocking.
Knock knock. It's a hollow wall for definite.
You just might be strong enough to actually punch straight through it, though you have a single explosive which you could attach to the wall.
What do you do?
A. Punch straight through the wall over and over!
B. Use the explosive right away and attach it to the wall.
C. Go throw the explosive at the poor thing that tried to claw you. Brute force, hell yeah!
D. Attempt to run straight through the wall with no bloody regrets.
Caliburn- Hero
- Posts : 1113
Join date : 2011-11-22
Age : 27
Location : A... Closet???
Re: Choose Your Own Adventure (Continuous)
Choosing A.
You punch through the wall repeatedly, but you only end up with a hole just bigger than your fist. Looking through the hole, you get a clear view of the other room. It seems to be almost identical to the room you are in, but it has a door on the right wall.
After a short time of thinking about your next move, you hear voices outside the door of the other room.
What do you do?
A. Attempt to make a hole big enough for you to fit through.
B. Shout to the voices, hoping they let you out.
C. Throw the explosive through the hole and at the door. You won't take any chances with these people!
D. Go back to the thing that tried to claw you. Maybe it was trying to be your friend.
You punch through the wall repeatedly, but you only end up with a hole just bigger than your fist. Looking through the hole, you get a clear view of the other room. It seems to be almost identical to the room you are in, but it has a door on the right wall.
After a short time of thinking about your next move, you hear voices outside the door of the other room.
What do you do?
A. Attempt to make a hole big enough for you to fit through.
B. Shout to the voices, hoping they let you out.
C. Throw the explosive through the hole and at the door. You won't take any chances with these people!
D. Go back to the thing that tried to claw you. Maybe it was trying to be your friend.
Blazingshadows- Master Member
- Posts : 557
Join date : 2014-03-29
Age : 22
Location : Too far gone to even know
Re: Choose Your Own Adventure (Continuous)
Choosing B.
You shout through the hole, hoping that they will pay attention. "Hey! Is anyone out there? Help!"
The voices stop for a moment, but the door opens slowly, until you can see two shady figures standing on the outside. They both have guns. And they're aiming at you.
A. Tell them you mean no harm
B. Back away from the hole slowly in fear
C. Quickly move to the side before they shoot you, and don't make a sound.
D. Throw the explosive through the hole and dive towards the thing that clawed you.
You shout through the hole, hoping that they will pay attention. "Hey! Is anyone out there? Help!"
The voices stop for a moment, but the door opens slowly, until you can see two shady figures standing on the outside. They both have guns. And they're aiming at you.
A. Tell them you mean no harm
B. Back away from the hole slowly in fear
C. Quickly move to the side before they shoot you, and don't make a sound.
D. Throw the explosive through the hole and dive towards the thing that clawed you.
Tyson_the_Comet- Master Member
- Posts : 511
Join date : 2014-04-29
Age : 25
Location : South Carolina, USA
Re: Choose Your Own Adventure (Continuous)
D.
You think for just a second before throwing the explosive right at the people. If they're pointing guns at you, they have to be evil, right?
Before the explosion goes off, you dive for a wall- which just happens to be the wall with the thing that tried to hurt you. Before you can move the explosion goes off, and the two people with guns fall to the floor.
This would have been good, but the thing that tried to kill you is now pounding on the wall, obviously alerted by the explosion, and is bound to break through at any time.
What do you do?
A. Get away from that wall ASAP!
B. Try to punch through the wall to help the creature get in. Who knows? Maybe it's friendly.
C. Run towards the room where the two guys were. Since you threw the explosive, there is a hole big enough for you to fit through.
D. Accept your fate and stand in front of the thing's wall with open arms.
You think for just a second before throwing the explosive right at the people. If they're pointing guns at you, they have to be evil, right?
Before the explosion goes off, you dive for a wall- which just happens to be the wall with the thing that tried to hurt you. Before you can move the explosion goes off, and the two people with guns fall to the floor.
This would have been good, but the thing that tried to kill you is now pounding on the wall, obviously alerted by the explosion, and is bound to break through at any time.
What do you do?
A. Get away from that wall ASAP!
B. Try to punch through the wall to help the creature get in. Who knows? Maybe it's friendly.
C. Run towards the room where the two guys were. Since you threw the explosive, there is a hole big enough for you to fit through.
D. Accept your fate and stand in front of the thing's wall with open arms.
Blazingshadows- Master Member
- Posts : 557
Join date : 2014-03-29
Age : 22
Location : Too far gone to even know
Re: Choose Your Own Adventure (Continuous)
C.
You're not taking ANY chances with that beast behind you so you make a break for the hole. It's just big enough for you to fit through and the door was blasted away as well.
You then find yourself in a long corridor, which seemed to stretch endlessly in both directions. There is a stained glass window directly in front of you too.
Just then, you hear voices coming from the right but you can't hear them clearly, are these people friendly or more of those gunmen?
What do you do?
A. Run to the right! Maybe they're here to rescue you.
B. Run to the left! You already know that you're alone and that you cannot trust anybody!
C. Take a chance and jump through the window in front of you. Maybe there will be something to break your fall.
D. Give up and let the beast end you, you don't stand a chance anyway.
You're not taking ANY chances with that beast behind you so you make a break for the hole. It's just big enough for you to fit through and the door was blasted away as well.
You then find yourself in a long corridor, which seemed to stretch endlessly in both directions. There is a stained glass window directly in front of you too.
Just then, you hear voices coming from the right but you can't hear them clearly, are these people friendly or more of those gunmen?
What do you do?
A. Run to the right! Maybe they're here to rescue you.
B. Run to the left! You already know that you're alone and that you cannot trust anybody!
C. Take a chance and jump through the window in front of you. Maybe there will be something to break your fall.
D. Give up and let the beast end you, you don't stand a chance anyway.
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