Sparknish's Characters.
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Sparknish's Characters.
Starting off the lineup is the flagship character:
NameSparknish
Nicknames:Spark,Sparky, anything other lightning related.
Age:21
Species:Hedgehog
Gender:Male
Occupation:Not Dead.
Appearance:Brown Hedgehog with Golden-Yellow Lightning Stripes.
References:
Personality traits
Likes:
-Sweets
-People who aren't complete idiots
-Fighting for Sport
Dislikes:
-Sours
-Complete Idiots and any wrongdoer
-Mindless Killing
Personalty:
Go with the flow type of guy. Not really the one to get mad at someone unless you really try to. He's an all -around nice guy that likes to have fun but won't hesitate to put you in the ground if you threaten him or his friends.
Combat traits
Powers:
Electrokinectivity able to control and will any lightning to his will.
Strengths:
-The Sky and Open Areas
-Close Quarters Combat
-Able to teleport around with ionic blink.
Weaknesses:
-Water
-Mud
-Being too nice.
Social information
Positive relations
-Most of his old friends if they remember him.
-
Negative relations
-Most of his old enemies if they remember him.
-
History
Fireteam Olympus
Name:Athena
Nicknames:None
Age:Unknown
Species:Fox
Gender:Female
Occupation:Bounty Hunter/Vanguard
Appearance:Light-blue fur that pulsed with light from a period of time with an even lighter blue muzzle. Intricate white marks across her body. Has bangs that cover her right eye most of the time. and her eyes are a deep purple.
References:
Personality traits
Likes:Cracking Jokes, Being Sarcastic, Getting Paid, Annoying others.
Anything with food or drinks.
People watching her and praising her. But doesn't ask for attention only shows it.
Showing Pride in her work and being first and supporting her teammates.
Dislikes:Anyone saying she's not good enough.
Being put down.
Unable to face her fears.
Failing herself and her friends.
Personality:
She is very sarcastic and has a tendency to say the wrong thing at the wrong time. She cracks jokes with her friends but stands at a quiet standstill with any accomplices or strangers. She is a perfectionist and she strives to be the best and the first at everything but when things call for her to follow a lead she'll stay back and support the best she can. Always putting the mission before her.
Combat traits
Ghost: All Guardians are equipped with a Ghost. Only one. Ghosts are skeleton keys and can open most doors with some time but is usually prone to tripping some alarm or failsafe. They give them info for anything they scan and are there to help the guardian in anyway.
They can summon Sparrows (Hoverbikes) for them and Revive any fallen guardian.
When a Guardian falls or dies anyone can revive them if they wish. It takes at most 30 seconds to revive a guardian when not in a Dangerous Zone. If someone destroys a Guardians Ghost and they die they will not be able to be revived ever. They are dead.
So in Theory they can't die unless someone revives them. Which only people in the Fireteam know how to do. But they can teach others how to revive.
She is apart of a the Hunter Class which is divided up into 3 subclasses. As a whole the Hunters are daring scouts and stealthy killers .
Gunslinger: The Way of the Perfect Shot.
Grenades:
Incendiary: An explosive grenade that sets enemies on fire to cause additional afterburn. Bounces off surfaces as well.
Swarm: A grenade that explodes on impact, releasing multiple drones that seek nearby enemies when they get close.
Trip-mine: An explosive grenade that sticks to surfaces and entities and detontates when enemies pass through it's laser trigger.
As a Hunter Artemis is gifted with natural agility so many acrobatics are in her forte but is also able to jump three times in the air.
Golden Gun: When activated Artemis pulls out a gun filled with solar energy which she uses to disentgrate enemies with. She can fire up to 4 shots or trade all her shots for 1 huge shot that does a incredible amount of damage. It takes a while to charge but can be used faster by killing enemies quickly.
Melee: Artemis carries throwing knives with her as a gunslinger since they server her well when dealing with weak targets or if she wants a little flair in her kills.
She can set it on fire to deal additional damage.
Other Abilites: She is a scavenger since all she has is her and her gun. So she can scavenge for parts and other tools. She is also a quick draw and a deadeye in this subclass. She primarily uses hand-cannons as she can hip-fire easily and reload faster. When targets are afar she switches to her Sniper for any long-range engagement. When things get tough she switches to her Machine Gun that unleashes a hell of bullets for tough opponents that can't be easily taken down.
Bladedancer: Beautiful Lethality, Relentless Style.
Grenades:
Flux: A sticky grenade that can attach to enemies.
Skip: A grenade that splits on impact, creating multiple projectiles that seek enemies.
Arc-Bolt: A grenade that chains bolts of lightning to multiple enemies.
Blink: When as a Bladedancer she can opt for blink which is a short distance teleport that is controlled by your momentum. She can only Double Jump in this State but she has better control over it able to change her momentum mid-jump
Arc Blade: Artemis charges her knife with Arc Light and consumes her foes with lightning. During Arc Blade she gets increased agility and some damage reduction. She can use her blade to quickly cut through foes and send waves of lightning across the ground and send a shockwave around her to send away any close enemies. Or she can use it to turn invisible the camo is very advanced but she's not completely invisible. Can be seen but you need a very keen eye. Lasts for a while.
Blink Strike: A powerful melee attack with extended range. Artemis teleports to a for and stabs them. If she uses it on a foes back it does increased damage or she opts to turn invisible after hitting an enemy.
Hungering Encore: When getting a kill with arcblade she regains her health and shields quickly and it lasts longer with each kill.
Nightstalker: Draw from the Void. Light the Way.
Grenades:
Spike: A grenade that attaches to any surface and emits a torrent of damaging void light.
Voidwall: A grenade that creates a horizontal wall of burning void light.
Vortex: A grenade that creates a vortex continually sucks in and damages enemies trapped inside.
Shadowshot: Tether foes to a Void Anchor, slowing, weakening, and suppressing their abilites for you and their allies.
Upgrades
Blood Bound: Tethered enemies explode when killed and damage to tethered is shared with all.
Black Hole: Void Anchor has increased range and lasts significantly longer and can tether more targets.
Quiver: Able to fire up to 15 Arrows. Anchors have reduced range and lasts shorter.
Most of the time Artemis goes with Black Hole but she can switch up at any time depending on the situation.
Equipment:
Adventuring Loadout:
https://imgur.com/a/GCVub
Weapons:
She primarily uses hand-cannons as she can hip-fire easily and accurately while able to reload quickly. Useful for taking out enemies close to medium range.
When targets are afar she switches to her Sniper for any long-range engagement. When things get tough she switches to her Machine Gun that unleashes a hell of bullets for tough opponents that can't be easily taken down.
Armor: Artemis uses 4 pieces of armor that goes on her Head, Gauntlets, Chestpiece, and Boots. These armor pieces usually help her with carrying ammo are made from harrowed bones she has from killing a god in her realm. These bones aren't breakable but they don't protect her from a ton of damage but she can take some good hits.
Exotics: Artemis is able to use armor pieces and weapons to augment or upgrade her abilites to give her an edge in the competition. These are called Exotics.
She can only use two Exotics at a time; 1 Weapon and 1 Armor Piece.
She only has a handful at the time but she can switch and swap as she like.
The Last Word:
Hawkmoon:
Ace of Spades:
Touch of Malice
Red Death:
Hereafter:
Thunderlord:
Graviton Forfeit:
Skyburners Annex:
Mask of the Third Man:
Acylophage Symibote:
Sealed Ahamkara Grasps:
Young Ahamkara's Spine:
Don't Touch Me:
Crest of Alpha Lupi:
Strengths:
-Not able to die in a normal way.
-Very Agile and Quick.
-Can take some hits but not tanky.
-She relies on her shield which does take all the hits but the recovery rate is very slow.
-Thrives in 1v1 situations but can handle herself on her own when odds are stacked.
Weaknesses:
-She can be too focused and only focuses on the mission on the target.
-Can be way to cocky and not even bother trying to down someone which can cause some surprise counter-attacks.
-Doesn't let her feelings to jeopardize any mission or target so she can be pretty cruel and soulless.
-Tone of voice is almost always the same so finding sarcasm is very difficult.
Social information
Positive relations
-None.
-None.
Negative relations
-None.
-None.
History
NameSparknish
Nicknames:Spark,Sparky, anything other lightning related.
Age:21
Species:Hedgehog
Gender:Male
Occupation:Not Dead.
Appearance:Brown Hedgehog with Golden-Yellow Lightning Stripes.
References:
Personality traits
Likes:
-Sweets
-People who aren't complete idiots
-Fighting for Sport
Dislikes:
-Sours
-Complete Idiots and any wrongdoer
-Mindless Killing
Personalty:
Go with the flow type of guy. Not really the one to get mad at someone unless you really try to. He's an all -around nice guy that likes to have fun but won't hesitate to put you in the ground if you threaten him or his friends.
Combat traits
Powers:
Electrokinectivity able to control and will any lightning to his will.
Strengths:
-The Sky and Open Areas
-Close Quarters Combat
-Able to teleport around with ionic blink.
Weaknesses:
-Water
-Mud
-Being too nice.
Social information
Positive relations
-Most of his old friends if they remember him.
-
Negative relations
-Most of his old enemies if they remember him.
-
History
Fireteam Olympus
Name:Athena
Nicknames:None
Age:Unknown
Species:Fox
Gender:Female
Occupation:Bounty Hunter/Vanguard
Appearance:Light-blue fur that pulsed with light from a period of time with an even lighter blue muzzle. Intricate white marks across her body. Has bangs that cover her right eye most of the time. and her eyes are a deep purple.
References:
Personality traits
Likes:Cracking Jokes, Being Sarcastic, Getting Paid, Annoying others.
Anything with food or drinks.
People watching her and praising her. But doesn't ask for attention only shows it.
Showing Pride in her work and being first and supporting her teammates.
Dislikes:Anyone saying she's not good enough.
Being put down.
Unable to face her fears.
Failing herself and her friends.
Personality:
She is very sarcastic and has a tendency to say the wrong thing at the wrong time. She cracks jokes with her friends but stands at a quiet standstill with any accomplices or strangers. She is a perfectionist and she strives to be the best and the first at everything but when things call for her to follow a lead she'll stay back and support the best she can. Always putting the mission before her.
Combat traits
Ghost: All Guardians are equipped with a Ghost. Only one. Ghosts are skeleton keys and can open most doors with some time but is usually prone to tripping some alarm or failsafe. They give them info for anything they scan and are there to help the guardian in anyway.
They can summon Sparrows (Hoverbikes) for them and Revive any fallen guardian.
When a Guardian falls or dies anyone can revive them if they wish. It takes at most 30 seconds to revive a guardian when not in a Dangerous Zone. If someone destroys a Guardians Ghost and they die they will not be able to be revived ever. They are dead.
So in Theory they can't die unless someone revives them. Which only people in the Fireteam know how to do. But they can teach others how to revive.
She is apart of a the Hunter Class which is divided up into 3 subclasses. As a whole the Hunters are daring scouts and stealthy killers .
Gunslinger: The Way of the Perfect Shot.
Grenades:
Incendiary: An explosive grenade that sets enemies on fire to cause additional afterburn. Bounces off surfaces as well.
Swarm: A grenade that explodes on impact, releasing multiple drones that seek nearby enemies when they get close.
Trip-mine: An explosive grenade that sticks to surfaces and entities and detontates when enemies pass through it's laser trigger.
As a Hunter Artemis is gifted with natural agility so many acrobatics are in her forte but is also able to jump three times in the air.
Golden Gun: When activated Artemis pulls out a gun filled with solar energy which she uses to disentgrate enemies with. She can fire up to 4 shots or trade all her shots for 1 huge shot that does a incredible amount of damage. It takes a while to charge but can be used faster by killing enemies quickly.
Melee: Artemis carries throwing knives with her as a gunslinger since they server her well when dealing with weak targets or if she wants a little flair in her kills.
She can set it on fire to deal additional damage.
Other Abilites: She is a scavenger since all she has is her and her gun. So she can scavenge for parts and other tools. She is also a quick draw and a deadeye in this subclass. She primarily uses hand-cannons as she can hip-fire easily and reload faster. When targets are afar she switches to her Sniper for any long-range engagement. When things get tough she switches to her Machine Gun that unleashes a hell of bullets for tough opponents that can't be easily taken down.
Bladedancer: Beautiful Lethality, Relentless Style.
Grenades:
Flux: A sticky grenade that can attach to enemies.
Skip: A grenade that splits on impact, creating multiple projectiles that seek enemies.
Arc-Bolt: A grenade that chains bolts of lightning to multiple enemies.
Blink: When as a Bladedancer she can opt for blink which is a short distance teleport that is controlled by your momentum. She can only Double Jump in this State but she has better control over it able to change her momentum mid-jump
Arc Blade: Artemis charges her knife with Arc Light and consumes her foes with lightning. During Arc Blade she gets increased agility and some damage reduction. She can use her blade to quickly cut through foes and send waves of lightning across the ground and send a shockwave around her to send away any close enemies. Or she can use it to turn invisible the camo is very advanced but she's not completely invisible. Can be seen but you need a very keen eye. Lasts for a while.
Blink Strike: A powerful melee attack with extended range. Artemis teleports to a for and stabs them. If she uses it on a foes back it does increased damage or she opts to turn invisible after hitting an enemy.
Hungering Encore: When getting a kill with arcblade she regains her health and shields quickly and it lasts longer with each kill.
Nightstalker: Draw from the Void. Light the Way.
Grenades:
Spike: A grenade that attaches to any surface and emits a torrent of damaging void light.
Voidwall: A grenade that creates a horizontal wall of burning void light.
Vortex: A grenade that creates a vortex continually sucks in and damages enemies trapped inside.
Shadowshot: Tether foes to a Void Anchor, slowing, weakening, and suppressing their abilites for you and their allies.
Upgrades
Blood Bound: Tethered enemies explode when killed and damage to tethered is shared with all.
Black Hole: Void Anchor has increased range and lasts significantly longer and can tether more targets.
Quiver: Able to fire up to 15 Arrows. Anchors have reduced range and lasts shorter.
Most of the time Artemis goes with Black Hole but she can switch up at any time depending on the situation.
Equipment:
Adventuring Loadout:
https://imgur.com/a/GCVub
Weapons:
She primarily uses hand-cannons as she can hip-fire easily and accurately while able to reload quickly. Useful for taking out enemies close to medium range.
When targets are afar she switches to her Sniper for any long-range engagement. When things get tough she switches to her Machine Gun that unleashes a hell of bullets for tough opponents that can't be easily taken down.
Armor: Artemis uses 4 pieces of armor that goes on her Head, Gauntlets, Chestpiece, and Boots. These armor pieces usually help her with carrying ammo are made from harrowed bones she has from killing a god in her realm. These bones aren't breakable but they don't protect her from a ton of damage but she can take some good hits.
Exotics: Artemis is able to use armor pieces and weapons to augment or upgrade her abilites to give her an edge in the competition. These are called Exotics.
She can only use two Exotics at a time; 1 Weapon and 1 Armor Piece.
She only has a handful at the time but she can switch and swap as she like.
The Last Word:
Hawkmoon:
Ace of Spades:
Touch of Malice
Red Death:
Hereafter:
Thunderlord:
Graviton Forfeit:
Skyburners Annex:
Mask of the Third Man:
Acylophage Symibote:
Sealed Ahamkara Grasps:
Young Ahamkara's Spine:
Don't Touch Me:
Crest of Alpha Lupi:
Strengths:
-Not able to die in a normal way.
-Very Agile and Quick.
-Can take some hits but not tanky.
-She relies on her shield which does take all the hits but the recovery rate is very slow.
-Thrives in 1v1 situations but can handle herself on her own when odds are stacked.
Weaknesses:
-She can be too focused and only focuses on the mission on the target.
-Can be way to cocky and not even bother trying to down someone which can cause some surprise counter-attacks.
-Doesn't let her feelings to jeopardize any mission or target so she can be pretty cruel and soulless.
-Tone of voice is almost always the same so finding sarcasm is very difficult.
Social information
Positive relations
-None.
-None.
Negative relations
-None.
-None.
History
Sparknish- Senior Member
- Posts : 219
Join date : 2011-12-15
Age : 26
Location : Everywhere and Anywhere and Nowhere.
Re: Sparknish's Characters.
Update 1.1: Added Nightstalker Subclass:
Added Exotics:
Cleaned up Spark.
Tweaked a few things about Artemis.
Added Exotics:
Cleaned up Spark.
Tweaked a few things about Artemis.
Sparknish- Senior Member
- Posts : 219
Join date : 2011-12-15
Age : 26
Location : Everywhere and Anywhere and Nowhere.
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