Zephyr the Eagle-owl
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Zephyr the Eagle-owl
Name: Zephyr von Rapierre
Nicknames: Zeff (Rarely used)
Age: 21
Species: Avian (Mobian Eagle-owl)
Gender: Male
Occupation: Material Gatherer/Hunter
Appearance: A green-colored eagle-owl with a black peak of small side. He is a bit tall and thin with large black eyebrows characteristic of this species. Medium-short side-swept black hair, black trousers, white T-shirt and a slightly padded black long coat with a white stripe from sleeve to sleeve. White shoes with a spiral-like black mark on the exterior part and a black leather mitten in his right hand. The black handle of his sword is easily seen above his right shoulder. Normal blue eyes and a relaxed overall appearance.
Personality traits
Likes:
-Feeling the wind
-Reading
-Sparring
-Travelling
Dislikes:
-Ill-related places (Cementery, hospital, place with corpses,etc)
-Puzzles
-Vehicles
-Anything out of the law
-Guns
Personality: Zephyr is pretty much relaxed and law-abiding. Tends to point the obvious and think carefully when taking decisions. He always does what he thinks is best for all and likes to "look before jump" while still being curious. He seems to be always thinking, and he is...most of the time. In general, he tries to be funny, friendly and reasonable. But if he or anyone nearby is in danger, he won't hesitate to draw his sword but he will always try first the diplomatic way. He isn't exactly a "gentleman", but he's not too far.
Combat traits
Powers: If the diplomatic way fails, he can always resort on his ability with all kinds of weapons, but he will often carry only his favourite sword, a dagger and use anything around him as a possible weapon. As support, he also knows his way with wind powers, but he will mostly use them as a defense. He isn't very agile so he tries to parry every attack, unless the attack seems very powerfull, where he will try to avoid it by jumping to a side, out of the danger. He is pretty strong though and will most likely aim to the legs or arms because he dislikes killing. His fighting style with a sword is similar to fencing, but with occasional vertical cuts.
Strengths:
-Enviromental: He will use anything around in it's best ways like, small rocks as distractions and trees as cover.
-Great resistence: He can take many blows before falling down
-Tactician: He always have a strategy to follow, and will first analize the enemy before striking.
Weaknesses:
-Enviromental: This is also bad for him, because if there's nothing of use around, he´ll try to move elsewhere, and that's a moment of weakness.
-Hand-to-hand loser: If he has no weapons to defend himself with, he's gonna have a bad time. He's also inconfortable when facing unarmed enemies.
-Lazy walker: His speed and agility are kinda low. He isn't used to running.
Social information
Positive relations
- Zallain von Rapierre: His father. He lives to be a devoted blacksmith, as it went down through the generations. Stubborn and kinda hard, is always happy to see that his son is using the weapons he makes. They have both shared drinks at the night everytime Zephyr's at home. Often sends him to deliver weapons or gather materials
- Yanice von Rapierre: His mother. She prefers to read and has already written several books like "True freedom" and "Peace pigeon". She always reminds Zephyr to talk first and avoid fighting. She's a great caring mother with lots of knowledge to share.
Negative relations
-
-
History
-Birth from Zallain and Yanice
-Both had discussions of how to raise the child
-Grows among books and hammers
-Goes to a small school in a small town, where he makes some friends and learns pretty much all a kid should know.
-At the age of 10, Zallain takes him to the forest, where he learns to hunt.
-At the return, Yanice scolds father and son.
-Now, you know who's the boss of the family.
-The next days, Yanice teaches him to write some good stories.
-At the age of 12, Zallain teaches him how to handle a sword.
-They get scolded again.
-At 14, he leaves school and studies wind magic, philosophy and literature with Yanice.
-Zallain teaches him, in secret, the basics of forging.
-Yanice finds out and scolds only the father.
-In secret, Yanice teaches him Diplomacy.
-At 16, he starts gathering materials for his father.
-At 17, parents house gets on fire.
-Yanice scolds Zallain for improper use of the forge.
-It seems forges shouldn't be used as kitchens.
-At 18, both parents agree to let him go on a journey to discover the rest of the world.
-He travells through mountains, cities, forests, caves and seas.
-Ends up buying too many souvenirs.
-He stays on a big city for a year working as a delivery boy and learns that cars are mobile coffins.
-Decides to leave and continue his journey.
-Another year lather, he comes back home.
-He resumes his duties as material gatherer.
-Publishes the book, "The mighty plume".
-Good sales.
-Finally, 21 years old, he goes everywhere gathering rare books and materials for his parents, or just travel to new places.
Extras:
- 2nd in the Tremendous Tribulations Tournament
Nicknames: Zeff (Rarely used)
Age: 21
Species: Avian (Mobian Eagle-owl)
Gender: Male
Occupation: Material Gatherer/Hunter
Appearance: A green-colored eagle-owl with a black peak of small side. He is a bit tall and thin with large black eyebrows characteristic of this species. Medium-short side-swept black hair, black trousers, white T-shirt and a slightly padded black long coat with a white stripe from sleeve to sleeve. White shoes with a spiral-like black mark on the exterior part and a black leather mitten in his right hand. The black handle of his sword is easily seen above his right shoulder. Normal blue eyes and a relaxed overall appearance.
- Sword's Appearance:
The sword itself isn't decorated. It looks like a standard longsword with a black handle and a pristine edges. Will usually shine, since he takes special care with it and the blacksmith's initial's are barely visible at the pommel, but is, otherwise, unremarkable. One thing that isn't visible, however, is it's incredible resistance to show any damage in the blade and is much more resilient to getting bent than normal.
- Reference:
Personality traits
Likes:
-Feeling the wind
-Reading
-Sparring
-Travelling
Dislikes:
-Ill-related places (Cementery, hospital, place with corpses,etc)
-Puzzles
-Vehicles
-Anything out of the law
-Guns
Personality: Zephyr is pretty much relaxed and law-abiding. Tends to point the obvious and think carefully when taking decisions. He always does what he thinks is best for all and likes to "look before jump" while still being curious. He seems to be always thinking, and he is...most of the time. In general, he tries to be funny, friendly and reasonable. But if he or anyone nearby is in danger, he won't hesitate to draw his sword but he will always try first the diplomatic way. He isn't exactly a "gentleman", but he's not too far.
Combat traits
Powers: If the diplomatic way fails, he can always resort on his ability with all kinds of weapons, but he will often carry only his favourite sword, a dagger and use anything around him as a possible weapon. As support, he also knows his way with wind powers, but he will mostly use them as a defense. He isn't very agile so he tries to parry every attack, unless the attack seems very powerfull, where he will try to avoid it by jumping to a side, out of the danger. He is pretty strong though and will most likely aim to the legs or arms because he dislikes killing. His fighting style with a sword is similar to fencing, but with occasional vertical cuts.
Strengths:
-Enviromental: He will use anything around in it's best ways like, small rocks as distractions and trees as cover.
-Great resistence: He can take many blows before falling down
-Tactician: He always have a strategy to follow, and will first analize the enemy before striking.
Weaknesses:
-Enviromental: This is also bad for him, because if there's nothing of use around, he´ll try to move elsewhere, and that's a moment of weakness.
-Hand-to-hand loser: If he has no weapons to defend himself with, he's gonna have a bad time. He's also inconfortable when facing unarmed enemies.
-Lazy walker: His speed and agility are kinda low. He isn't used to running.
Social information
Positive relations
- Zallain von Rapierre: His father. He lives to be a devoted blacksmith, as it went down through the generations. Stubborn and kinda hard, is always happy to see that his son is using the weapons he makes. They have both shared drinks at the night everytime Zephyr's at home. Often sends him to deliver weapons or gather materials
- Yanice von Rapierre: His mother. She prefers to read and has already written several books like "True freedom" and "Peace pigeon". She always reminds Zephyr to talk first and avoid fighting. She's a great caring mother with lots of knowledge to share.
Negative relations
-
-
History
-Birth from Zallain and Yanice
-Both had discussions of how to raise the child
-Grows among books and hammers
-Goes to a small school in a small town, where he makes some friends and learns pretty much all a kid should know.
-At the age of 10, Zallain takes him to the forest, where he learns to hunt.
-At the return, Yanice scolds father and son.
-Now, you know who's the boss of the family.
-The next days, Yanice teaches him to write some good stories.
-At the age of 12, Zallain teaches him how to handle a sword.
-They get scolded again.
-At 14, he leaves school and studies wind magic, philosophy and literature with Yanice.
-Zallain teaches him, in secret, the basics of forging.
-Yanice finds out and scolds only the father.
-In secret, Yanice teaches him Diplomacy.
-At 16, he starts gathering materials for his father.
-At 17, parents house gets on fire.
-Yanice scolds Zallain for improper use of the forge.
-It seems forges shouldn't be used as kitchens.
-At 18, both parents agree to let him go on a journey to discover the rest of the world.
-He travells through mountains, cities, forests, caves and seas.
-Ends up buying too many souvenirs.
-He stays on a big city for a year working as a delivery boy and learns that cars are mobile coffins.
-Decides to leave and continue his journey.
-Another year lather, he comes back home.
-He resumes his duties as material gatherer.
-Publishes the book, "The mighty plume".
-Good sales.
-Finally, 21 years old, he goes everywhere gathering rare books and materials for his parents, or just travel to new places.
Extras:
- 2nd in the Tremendous Tribulations Tournament
ZephyrRapierre- Full Member
- Posts : 138
Join date : 2015-05-26
Age : 28
Location : Somewhere over Spain
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