(Cancelled) Choose Your Own Pokemon Game

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Post by Whip~ on Mon Sep 05, 2016 4:56 am

Hoya~! Sooooo, There's been a bit of a pause in the progress, but happily for the project, it's sort of gurgling back to life~! 8D
Since Uncanny is hecka busy like, all the time, I've sort of unwantedly wormed my way into helping with the project, and so I'm now posting an update on progress and where it's going~! 

Well. There isn't much. 8D
Ever since the project took a kind of pause(Mostly due to inactivity in the forum in general, I'd imagine), not a lot has gone on. Uncanny made front sprites for each of the Pokemon suggested, and beyond that, all that's really been done is the coding for said Pokemon. 

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(Cancelled) Choose Your Own Pokemon Game - Page 2 111

Which is great! Turns out coding Pokemans ain't so hard!
But not much else has gone on since then. We still need suggestions for Pokemon, especially early-route Pokemon so that we can begin progress on programming the first few towns and what not. Beyond that, some more suggestions and discussion about the Professor would be awesome! Really, any kind of discussion to keep the topic alive would be well-recieved. =)

In other news, now that some Pokemon have been coded in, it's become apparent that the previous stat list wasn't all-inclusive for some parts of the code, while others were apparently not very necessary. So there's a more direct list to be filled in for any suggested Pokemon right here:


Appearance: (Either a drawing, doodle, or a description of the Pokemon would be alright! If you want to be a bae and sprite it in HeartGold/SoulSilver style, that would be the bee's knees, though we might still edit the sprites to fit into the game style. )

Name: (The name of the Pokemon's species.)

Type(s): (Which of two typings it is. If you want the Pokemon to have multiple forms, list them here in an intelligible way)

BaseStats: (It's base stats! These are, for those unaware, the HP, Attack, Defense, Speed, Special Attack, and Special Defense stats a Pokemon will use for the entire species. Every Pokemon of a species will have the same base stats, and what makes individual Pokemon different depends on the training and personality they have. For reference, Magikarp has a Base Stat Total of 200, whereas Camerupt has 460, and Arceus, the strongest Pokemon in the game, has 720 total points. Please don't make any base stat less than 5, as that messes with the programming and creates ultra-strong or corrupted Pokemon, depending on its other stats)

GenderRate: (A species' gender ratio. Please keep the ratios in eighths, that is, one eight, one fourth, one half, etc.)

GrowthRate: (How fast a Pokemon will gain experience. There is a scale specifically, going Slow, Mediumslow, Medium, Medium Fast, and Fast. There are also two other scales, Erratic and Parabolic, but unless you know what you're doing, the odds are those scales will over/underpower your Pokemon by a lot. >v>; )

BaseEXP: (How much experience the Pokemon drops when defeated. This number will be multiplied by the Pokemon's level, as well as a specified Trainer modifier if it belongs to a trainer, so please keep that in mind. It can be any number between 1 and 65525, but don't be a wad; 1 experience would only give 110 experience at maxiumum potential, and 65525 experience would bring a level 1 to 100 easily at level 10 )

EffortPoints: (So, fun fact for those who don't know, Pokemon have hidden values called Effort Points! It's pretty detailed, so the abridged version is that if you fight a Pokemon that is particularly representative of a state, like say, a Kadabra is for Special Attack, then your Pokemon's Special Attack will actually raise more than the other stats upon level up. So, list which stat or stats will be raised more than the others by your Pokemon, and please keep it between one and three points. Theoretically, any number is possible, but yeah, even Arceus only drops three points.
An example for this would be: Attack-1, Defense-2, or Special Attack-3, or Special Defense-1 )

Rareness: (How hard it is to catch your Pokemon. any number between 0 and 220 will do. The closer to 0 the number is, the harder it is to catch. At 0, it is only catchable by a Master ball. Arceus again is the hardest to catch at a 3 rareness, whereas normal Pokemon are around the 100-200 range. )

Happiness: (Your Pokemon's base happiness upon being caught. For almost ALL Pokemon, this number is 70, so if you want to change it, please explain why. =3 )

Moves: (The Moves your Pokemon can learn, and at what level. While we are capable of programming new moves, it's a right pain, so if you absolutely must have a new move for your Pokemon, please explain why and we reserve the right not to include it anyways.
For the record, we have access to about Gen V, so no VI moves for now please.)

Compatibility: (What Egg group it's in! You can look it up on Bulbapedia to see which one your POkemon fits into, because there's too many to reasonably list here.) 

StepstoHatch: (If your Pokemon were obtained via egg, how many steps would it require to hatch? The average is in the thousands, and the longest is about 30,000~ish for, once again, Arceus. )

Height: (How tall is your Pokemon, in Metric? This is used for the Pokedex, as well as certain moves that affect weight and height, and the game will automatically adjust to Imperial if it detects you're in the United States, so don't worry about it, just convert. =3 )

Weight: (How much your Pokemon weighs. Again, metric please!)

Color: (The main colour your Pokemon is, for the Pokedex again!)

Kind: (What's your POkemon's species name, e.g. "Seed Pokemon" for Bulbasaur)

Pokedex: (Your Pokemon's Pokedex entry! It can have as many pages as needed, but try to keep it only a sentence or two unless necessary)

Abilities: (What ability will your Pokemon have? Again, we can make abilities, but that is such a painful and byzantine process that unless you have a heavenly reason for it, we probably will not bother.)

Everything beyond this point is Optional!! It's unnecessary, but will help with certain portions of the game!

HiddenAbility: (What hidden abilities, if any, can your Pokemon have? Up to four, but these will never be found in the wild and only can be recieved in in-game events)

EggMoves: (What moves can your Pokemon inherit from parental Pokemon? This is mostly used for breeders to have something to do, since some Pokemon can only learn certain moves via breeding, like Charmander only being able to learn Outrage if it's bred from a Dragon parent, like Dragonite. )

Habitat: (What kind of habitat does your Pokemon live in? This is mostly for Pokedex flavour text. )

WildItemCommon: (What item would your Pokemon hold in the wild? This one is for a 50% slot)
WildItemUncommon: (Same as the above, but for a 15% chance instead)
WildItemRare: (Same as the above, but for 5%)

Evolutions: (What's the name of the Pokemon it evolves into? If at all. XD)

FormNames: (If your Pokemon has alternate forms, then I'm so sorry, but you're gonna have to fill out a separate list for each form, and give each form a new name.)

Incense: (If your Pokemon breeds into a baby form via a hold item, like Marill vs. Azurill, then list the item here! You can actually do multiple baby forms that evolve into the same Pokemon, soooo...)

Footprint: (What kind of footprint should the Pokemon have?)

Cry: (What kind of cry should the Pokemon have?)

Notes: (Any details that you think we should know about the Pokemon!)


And that's it! I hope to hear lots from you losers, aye? =3
Be sure to suggest names for trainers, whether it be major characters like the Elite Four and Gym Leaders, or minor NPC trainers! Also, thoughts on city types, monument ideas, or even, dare I say it, plot thoughts and Regional Team names, are all accepted~! I just wanna rake the coals and see all the fires bloom! =D
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(Cancelled) Choose Your Own Pokemon Game - Page 2 Empty Re: (Cancelled) Choose Your Own Pokemon Game

Post by Uncanny-Illustrator on Tue Sep 06, 2016 6:56 am

This project got cancelled

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