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Pandor Balruush

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Pandor Balruush Empty Pandor Balruush

Post by Nexus Tue Oct 14, 2014 8:09 am

Name: Pandor Balruush
Race: Polar Bear
Age: 46
Gender: Male
Occupation: Weapon Crafter

Appearance
(A bit later when not typing on phone)

Personality Traits

Likes 
- Tea, preferably those with a floral aroma
- Sounds of forge works, such as metal being pounded
- Precious gemstones, mainly those of a blue color
- Showing off his weapon crafting skills, as he carries examples of his work with him at all times

Dislikes
-Children, unless they are learning from him in some way or another

Skills/Abilities

Weapon Crafter: Pandor can use ancient magics to create weapons and armor to a specific design, as long as he has the materials and can see it in his mind, or there is a drawing of the weapon or armor. Pandor uses physical strength to create armor and weapons out of wood, stone or metal only.

Woodcraft: An optional class for the Weapon Crafter. Pandor creates weapons out of wood, usually carving intricate patterns to hone his design skills.

Stonecrafter I: The basic class of Weapon Crafter. Pandor can create stone weapons using physical strength.

Stonecrafter II: Pandor can use rarer minerals, such as obsidian to create weapons and armor using magic, rarely using physical strength.

Metalshaper I: Pandor uses basic metals, such as steel and titanium, to create weapons using physical strength, or in the case of intricate designs, magic.

Metalshaper II: Pandor is knowledgeable in handling metals that are malleable or easily broken. Pandor can use either physical strength or magic to create armor and weapons.

Elementalist: Pandor can give elemental properties, and sometimes an attack that uses magic to cast, to a currently existing weapon, or one that he creates. The elements consist of Air, Fire, Ice, Electricity, Earth, Light, and Darkness. Water is ill advised, as it can destabilize the weapon's molecular structure. (I'll go more into detail with the elements later. It would make for an interesting range for characters to choose from when Pandor RPs with others, once completed)

Gemcaster I: Pandor uses lots of magical ability to create a weapon purely out of a single low grade gemstone, such as Garnet or Tourmaline.

Gemcaster II: Pandor can use most of his strength and magical ability to creat masterful works that use precious gemstones, such as Emerald and Diamond. Pandor must have the gems to create the weapons.

Combinecasting: The ultimate level of a Weapon Crafter. Pandor can use all of his resources to create a weapon that uses any or all of the skills granted by the Weapon Crafter class. It takes all of Pandor's strength and magical energy to create this and puts a lot of strain on him. Pandor can add different properties to a weapon, such as a steel sword with the toughness of diamond. Pandor would highly recommend against this, unless the price was right and the materials were brought to him up front.


Last edited by Nexus on Mon Oct 27, 2014 9:58 pm; edited 3 times in total
Nexus
Nexus
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Posts : 33
Join date : 2014-08-20
Age : 39

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Pandor Balruush Empty Re: Pandor Balruush

Post by Nexus Fri Oct 24, 2014 11:09 pm

I thought a separate post would be acceptable for the elemental property descriptions. These are directly related to the Elementalist class of the Weapon Creator occupation.

Air
Effect: Weapons are 25% lighter and easier to destroy. The weapon gains a lighter color of its original.

Ranged: Firearms fire with compressed air, causing the rounds to fire 10% faster. weapons using bolts or arrows are fired with a gust of wind aiding their ammo, causing greater speed. Magical Attack: None.

Close Combat: Weapons are easier to carry and swing. Magical Attack: A wave of air cuts through like a blade, dealing slashing damage.

Fire
Effect: Weapons become hot to the touch and can burn unless special gloves are worn. The weapon becomes a light red color.

Ranged: The ammunition is ignited when in contact with the air, whether it be a bullet, bolt, or arrow. Magic Attack: Firearms fire off a small ball of fire when out of ammunition. None for bows.

Close Combat: The weapon ignites the surrounding air and causes a momentary burst of extreme heat. This may also cause the weapon to ignite for a short time. Magic Attack: The weapon launches a medium sized ball of fire.

Earth
Effect: Weapon gains 25% more weight and are harder to destroy. The weapon gains an earthy look.

Ranged: Bullets, bolts, and arrows become stone when fired, making them deal blunt damage instead of piercing damage. Magic Attack: The ammunition separates and becomes more than one, reducing the size, but none of the effects.

Close Combat: The weapon deals more damage, but deals only blunt damage. Magic Attack: The weapon sends a wave of earth across the ground in the direction they strike.

Ice
Effect: The weapon becomes cold to the touch. The weapon becomes light blue in color.

Ranged: The ammunition becomes encased in ice and will deal extra piercing damage.
Magic Attack: The ammunition deals splits up and deals normal piercing damage with each hit.

Close Combat: The weapon freezes the air around it, causing a momentary burst of extreme cold. Magic Attack: The weapon launches out three small icicles in the direction slashed.

Electricity
Effect: The weapon becomes electrified and may shock the user unless they wear a special glove or can control/manipulate electricity. The weapon gains an electric yellow color.

Ranged: Ammunition becomes electrified. Magic Attack: The weapon fires lightning bolts in place of ammunition, using no ammunition in the process.

Close Combat: The weapon has sparks flowing from the weapon. Magic Attack: A bolt of Lightning flows from the striking or piercing point of the weapon away from the user.

Light
Effect: Only the pure of heart can wield weapons of Light. Any of Darkness that use them take massive damage. Weapons become white in color.

Ranged: Ammunition are infused with the power of light and deal massive damage to those that are of Darkness. Magic Attack: None

Close Combat: The weapons glow brightly with the power of light. Magic Attack: None.

Darkness
Effect: The weapon drains the users strength each time it is used, though on rare occasions can drain the users life force instead. Those of Darkness that wield a weapon of darkness can use them as an extension of themselves. Weapons become black or dark grey in color. Any of Light that wield a weapon of darkness has the chance to become corrupted by darkness.

Ranged: Ammunition are infused with the power of darkness and deal massive damage to those of Light. Magic Attack: None.

Close Combat: The weapon has an aura of darkness around it. It deals massive damage to to those of Light. Magic Attack: None.

Water
Pandor will rarely, if ever, attempt to create a weapon of water. He fears too much of destroying the weapon.

Effect: Unknown, due to the fact that a weapon of water has never been successfully created. It is rumored that the weapon becomes an aqua blue color.

Ranged: Speculated that ammunition disintegrates and becomes water, dealing massive damage when hit. Magic Attack: Unknown.

Close Combat: Speculated that the main part of the weapon becomes water itself and deals damage as if using the force of a tsunami. Magic Attack: Unknown.
Nexus
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Posts : 33
Join date : 2014-08-20
Age : 39

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